Fabric & Apparel Patternmakers
Also called: Designer, Pattern Designer, Pattern Maker, Production Pattern Maker
Produced by CareerOneStop
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Fabric and apparel patternmakers turn a clothing designer’s idea into a pattern used by seamstresses and tailors to create a wearable garment. Patternmakers draw and construct precise master patterns that factor in all the adjustments needed to shape different sizes. They also create patterns for individual customers based on their measurements. Patternmakers use a variety of tools, from pencil and paper to scissors and knives, as well as drafting instruments and computer applications. Their work is both creative and technical, as they translate a designer’s artistic creation into a product that can be mass produced. Patternmakers must understand the qualities of different fabrics, such as whether they’ll stretch and how much, and compute the amount of fabric required to make a garment. Although a high school diploma is typically required of prospective patternmakers, many have a bachelor’s degree. Previous related work experience or technical training may be helpful.
What they do:Draw and construct sets of precision master fabric patterns or layouts. May also mark and cut fabrics and apparel.
On the job, you would:
- Create a master pattern for each size within a range of garment sizes, using charts, drafting instruments, computers, or grading devices.
- Input specifications into computers to assist with pattern design and pattern cutting.
- Draw details on outlined parts to indicate where parts are to be joined, as well as the positions of pleats, pockets, buttonholes, and other features, using computers or drafting instruments.
Engineering and Technology
Math and Science
- arithmetic, algebra, geometry, calculus, or statistics
Arts and Humanities
- English language
Manufactured or Agricultural Goods
- manufacture and distribution of products
- thinking about the pros and cons of different ways to solve a problem
- listening to others, not interrupting, and asking good questions
- noticing a problem and figuring out the best way to solve it
- choose the right type of math to solve a problem
- add, subtract, multiply, or divide
Ideas and Logic
- create new and original ideas
- order or arrange things
- communicate by speaking
- read and understand what is written
Hand and Finger Use
- put together small parts with your fingers
People interested in this work like activities that include practical, hands-on problems and solutions.
They do well at jobs that need:
- Attention to Detail
You might use software like this on the job:
Graphics or photo imaging software
Computer aided design CAD software
- Gerber Technology AccuMark